Apr 23, 2012
Executives
Debbie Hancock - Brian D. Goldner - Chief Executive Officer, President, Director and Member of Executive Committee Deborah Thomas - Chief Financial Officer, Principal Accounting Officer and Senior Vice President David D.
R. Hargreaves - Chief Operating Officer
Analysts
Felicia R. Hendrix - Barclays Capital, Research Division Robert W.
Carroll - UBS Investment Bank, Research Division James Hardiman - Longbow Research LLC Margaret B. Whitfield - Sterne Agee & Leach Inc., Research Division Gregory R.
Badishkanian - Citigroup Inc, Research Division Eric O. Handler - MKM Partners LLC, Research Division Sean P.
McGowan - Needham & Company, LLC, Research Division Gerrick L. Johnson - BMO Capital Markets U.S.
Michael Kelter - Goldman Sachs Group Inc., Research Division Timothy A. Conder - Wells Fargo Securities, LLC, Research Division John Taylor
Operator
Good morning, and welcome to the Hasbro First Quarter 2012 Earnings Conference Call. [Operator Instructions] Today's conference is being recorded.
[Operator Instructions] At this time, I'd like to turn the call over to Ms. Debbie Hancock, Vice President of Investor Relations.
Please go ahead.
Debbie Hancock
Thank you, and good morning, everyone. Our first quarter earnings release was issued earlier this morning and is available on our website.
Additionally, also available on our website, our presentation slides containing information covered in today's earnings release and call. The press release and presentation include information regarding non-GAAP financial measures included in today's call.
Please note that during today's call, whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. This morning, Brian Goldner, Hasbro's President and Chief Executive Officer; and Deb Thomas, Hasbro's CFO, will review our first quarter financial results and discuss important factors impacting our performance.
Following their statements, David Hargreaves, Hasbro's Chief Operating Officer, will join Brian and Deb to field your questions. Before we begin, please note that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives and similar matters.
These forward-looking statements may include comments concerning our product and entertainment plans, anticipated product performance, business opportunities, plans and strategies, costs, financial goals, targets and expectations for our future financial performance, including expectations for revenues and earnings per share in 2012, as well as achieving our objectives. There are many factors that could cause actual results and experience to differ materially from the anticipated results or other expectations expressed in these forward-looking statements.
Some of those factors are set forth in our annual report on Form 10-K, in today's press release and in our other public disclosures. You should review such factors together with any forward-looking statements made on today's call.
We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. Now I would like to introduce Brian Goldner.
Brian?
Brian D. Goldner
Thank you, Debbie. Good morning, everyone, and thank you for joining us today.
At our Investor Day in November 2011, as well as our Toy Fair meeting following Q4 earnings in February, we communicated our plan for 2012, which called for a greater percentage of our business to come later in the year as we better aligned our shipments with the timing of consumer demand on a global basis. Our first quarter results are consistent with the execution of this plan, and we continue to believe that we are on track to deliver revenues and earnings per share growth absent the impact of foreign exchange for the full year 2012.
We experienced point-of-sale growth versus the first quarter 2011 in both the U.S. and major international markets.
And according to NPD, through the first quarter 2012, we gained share in the U.S. and Europe.
Let me share some of the highlights of the first quarter. The momentum in our International business has continued, and we posted growth in every major geographic region during the quarter.
We grew shipments in the Boys and Games product categories, and we are experiencing positive point-of-sale trends in the major markets where we receive data. In the U.S.
and Canada, we are making progress toward our plan to return the business to historical operating profit margin levels versus 2011 results. We reduced our headcount and right sized the business during the first quarter.
We are also working with our retailers to better align the timing of our shipments with the timing of consumer demand that comes later in the year. Finally, we are aggressively increasing our media spend this year versus 2011 as we shift more dollars towards selling innovative Hasbro product lines to consumers.
So far, we're seeing good results. Point-of-sale was up in the quarter 6%, and our retail inventories are down 20%.
From a product category standpoint company-wide, our Boys and Preschool category shipments grew in the quarter. In the Boys category, demand was driven by entertainment properties from Marvel and Star Wars as well as KRE-O, which we did not have revenue for last year.
An encouraging sign is that Beyblade has continued to be strong in many markets, with strong point-of-sale growth in several countries including the U.S., Canada and Germany and net revenues in terms of shipments flat with last year. As 2012 was a non-movie year, it's not surprising that Transformers was down in the Boys category.
However, although early in the year, the brand is flat with last year on an overall brand revenue standpoint with new initiatives including Transformers Rescue Bots and Bot Shots contributing to the Preschool and Games categories. Additionally, licensing revenue for Transformers grew year-over-year.
Point-of-sale trends for Transformers were up in many countries, including the U.S., Canada, U.K., France, Germany and Mexico. We're also seeing good early success with Transformers Prime as television is now airing in more than 160 countries.
The Boys category will benefit from the launch of 4 major motion pictures in the coming months to global audiences. In partnership with Universal, Battleship is off to a great early start.
The film recently launched in more than 50 international territories, and while we're still awaiting final numbers, we are very pleased that in just 12 days, the film has grossed more than $100 million in international box office revenue. Marvel has 2 tremendous films this year: The Avengers from Marvel opens May 4, and The Amazing Spider-Man from Marvel and Sony opens July 3.
Both brands are being supported with television animation, and we have strong lines for both properties. Finally, in partnership with Paramount, we're excited for the return of G.I.
Joe to the big screen in G.I. Joe: Retaliation, coming to theaters on June 29.
In Preschool, Sesame Street contributed to the year-over-year gains as did Playskool Heroes, with Transformers Rescue Bots leading Playskool Heroes' growth. While the Girls and Games categories were down in the quarter, My Little Pony posted positive shipments for Hasbro and positive point-of-sale growth in several countries, including the U.S., U.K., France and Spain.
My Little Pony television programming is currently airing in these countries, as well as in more than 160 countries worldwide. We also launched Dizzy Dancers, which is part of our FurReal Friends line in the first quarter, and this is off to a good start in early markets like the U.S.
and Australia. We have many innovative new initiatives coming for Girls this fall, including Baby Butterscotch and FurReal Friends and Baby Wanna Walk from Baby Alive, as well as great new look for Littlest Pet Shop inspired by television programming in the U.S.
and Canada this fall and rolling out to additional markets beginning spring of '13. We're also very excited about the return of Furby to our line-up this fall.
We are not yet sharing specific details of the new Furby, but we are pleased with the reception Furby has received thus far by our retail partners and we look forward to unveiling Furby to consumers. In the Games category, we continue to view 2012 as a year for stabilizing Games, with the intent of growing the category in 2013 and beyond.
At the end of the first quarter, our retail inventories in Games are down significantly in the U.S. from last year, as we restage the business and reinvent our Games initiatives beginning in the second half of 2012.
Despite this trend, several Games brands grew in the quarter including continued strong performance from Magic: The Gathering and growth in Duel Masters and Battleship. As we outlined at Toy Fair, we have developed new initiatives which focus on the game-ification of play, and these are off to a good start, including Star Wars Fighter Pods and Transformers Bot Shots.
Later this year, we have innovative new games being introduced, including a completely reimagined Lazer Tag, a new way to play Twister with Twister Dance and an all-new Monopoly, MONOPOLY Millionaires. This year, we also have an entirely new game brand, Kaijudo from Wizards of the Coast.
Kaijudo is supported by all-new television programming, which begins airing on The Hub in May, as well as an online battle game in May and a trading card game, which launches in limited edition release in June. We're also very excited to establish a multi-year partnership with Zynga, under which Hasbro will develop and distribute wide-ranging product lines based on Zynga's games brands and a number of toy and game categories.
The first products under this agreement will be available fall 2012. Finally, our television initiatives are trending positively.
The Hub ratings are up 32% in the first quarter versus last year in total day kids 2 to 11. As we look at the overall schedule on The Hub, Hasbro-branded television shows accounted for 6 of the top 10 series in the quarter, with Transformers Rescue Bots and My Little Pony: Friendship is Magic ranking #1 and #2 for kids 2 to 11.
Outside the U.S., our shows are now airing in more than 160 countries worldwide and are performing quite well. 2012 is the first year in which we have programming and merchandise globally, and early sales trends support our long-stated premise that television programming drives merchandise sales.
Through a multi-year agreement with Netflix that we sighed this month, we have dramatically expanded our audience by 24 million homes. Netflix will be airing 10 Hasbro Studios shows in the U.S.
and Puerto Rico, including Transformers Prime and My Little Pony. These shows are part of the Just for Kids section of Netflix, which is performing well.
Our approach to television programming has been an all-screen strategy from the start, and this agreement dramatically expands the visibility and distribution of our shows. In closing, the first quarter is in line with our expectation and what we outlined for you on a number of occasions.
We are on track for delivering our full year plan, which is centered around the execution of our global brand blueprint through a focus on innovation, new inventions, immersive experiences and our International business all while planning a return in the U.S. business to historical levels of operating profit margin versus 2011 results.
Now I'd like to turn the call over to Deb. Deb?
Deborah Thomas
Thank you, and good morning. As Brian said, beginning in November of last year, we outlined for you our plan that calls for 2012 to develop later in the year more closely aligned with the timing of consumer demand in the U.S.
and Canada and more reflective of the trends historically evident in our International segment. As you may recall, our plan outlined approximately 2% to 4% more of our full year revenues to occur in the second half 2012 than we historically reported.
This shift impacted both our revenues in the first quarter and our profit. Consistent with this plan, first quarter worldwide net revenues were $648.9 million, down 3% versus $672 million last year.
Foreign exchange had a negative $8.5 million impact on net revenues for the quarter. Operating profit for the quarter was $15.7 million versus $48.9 million in 2011.
This reflected not only the lower revenues in the quarter but also $11.1 million in severance costs. We also had an extra week of certain fixed expenses, as the first quarter 2012 was a 14-week period versus a 13-week period in 2011.
The extra week of expense equated to approximately $6 million. As a result, we reported a net loss of $2.6 million or $0.02 per share in the quarter.
Excluding the severance costs, net earnings were $5.1 million or $0.04 per share. Looking at our first quarter 2012 results by segment, the U.S.
and Canada segment net revenues were $329 million, down 16% versus $391.2 million last year. We are executing our plan to return the segment to historical operating profit margin levels and better align our shipment timing with the timing of consumer demand.
We've taken steps to right size the organization and implement a higher level of spending in consumer-facing marketing and advertising. As a result, in the first quarter, we incurred severance costs in the segment and increased our advertising spend.
We're also working with our retailers to ensure the right level of product is available later in the year, more closely aligned with consumer demand. As we expected, these actions resulted in lower revenues and lower profit for our U.S.
and Canada segment. However, we also saw positive results at retail, with a 20% reduction in retail inventory at our top 4 accounts as well as a 6% increase in point-of-sale in the quarter.
Consistent with the shift in revenue timing, net revenues growth in the Preschool category was offset by declines in the Boys, Girls and Games product categories. The U.S.
and Canada segment reported an operating profit of $14.4 million or 4.4% of revenues for the first quarter 2012 versus an operating profit of $41 million or 10.5% of revenues in 2011. The decline in operating profit margin is primarily the result of lower revenues in the quarter, as well as steps the U.S.
and Canada team is taking to position this segment for profitable growth. These steps include not only severance costs but advertising spend 0.75% higher as a percentage of net revenues than a year ago at this time as well as a mix of product sales versus the first quarter 2011.
In addition, we had an extra week of certain expenses during the quarter. However, our underlying expenses are down in the quarter as the team positions the business to return to historical operating profit levels.
First quarter 2012 International segment net revenues increased 14% to $289.7 million compared to $254.3 million last year. As for the negative foreign exchange impact of $8.2 million, net revenues in the International segment grew 17%.
The results in this segment reflect continued growth in all major geographic regions as well as growth in the Boys and Games product categories, which more than offset flat revenues in the Preschool category and a decline in the Girls category. The International segment reported an operating loss of $5.1 million compared to an operating loss of $1.7 million last year.
This segment's results reflect continued investments in emerging markets, including the expansion of our sales and marketing office in Russia, which we shared with you in November. Additionally, this segment was impacted by severance costs as our first quarter restructuring actions were not limited to the U.S.
and Canada segment. Excluding severance and one-time items, the International segment's operating loss as a percentage of revenues was slightly less than last year.
The Entertainment and Licensing segment first quarter revenues increased 19% to $29.3 million from $24.6 million last year. Revenue growth in the Entertainment and Licensing segment reflects the sale of television programming globally, as well as movie and licensing revenue from Transformers.
The Entertainment and Licensing segment reported an operating profit of $7.7 million compared to $5.4 million in 2011. Higher revenues and better expense leverage drove the 42% increase in operating profit in the quarter.
For the company overall, cost of sales for the quarter was $257 million or 39.6% of revenues compared to $267.2 million or 39.8% of revenues last year. This included $2.8 million of severance costs in the first quarter of 2012.
Our full year target for cost of sales remains in the 42% of revenues range. From an expense standpoint, royalties were 8.1% of revenues compared to 6.4% of revenues in 2011 and reflect strong sales of entertainment properties, including Beyblade, Marvel, Star Wars and Transformers.
For the full year 2012, we continue to anticipate royalties to be in the 7% to 8% of revenues range. SD&A increased as a percentage of revenues to 30.8% in 2012 versus 27.7% in 2011 due to the lower revenue level in the quarter as well as $5.9 million of severance costs.
We continue to target SD&A to be below 20% of revenues for the full year 2012. Our advertising-to-revenue ratio in the first quarter was up versus 2011.
For the full year, we're planning for ad spending to be up, and the target for the company's overall advertising and revenue ratio remains in the 10% to 11% range. Moving below operating profit, interest expense totaled $23.1 million versus $21.4 million in 2011.
The $1.7 million increase is primarily due to higher short-term borrowings as well as the impact of the extra week. Other income was $2.5 million in the first quarter of 2012 versus an expense of $4.7 million in 2011.
The year-over-year improvement was primarily the result of higher interest income and investment gains, as well as foreign currency gains in 2012 versus losses in the first quarter of 2011. Our 50% share of The Hub is included on this line in the P&L.
For the first quarter 2012, our share of the earnings in The Hub was a loss of $1.8 million compared to a loss of $2 million in 2011. Our underlying tax rate for the first quarter 2012 was 26% compared to an underlying tax rate of 28% in the first quarter 2011.
We expect our full year tax rate to be in line with the first quarter's 26% rate. For the quarter, average diluted shares were 129.6 million compared to 141 million last year.
It should be noted that due to the fact we reported a loss in the first quarter, basic and diluted shares are the same. If we had reported net earnings for the quarter, our average diluted shares would have been 131.6 million.
Now let's turn to the balance sheet. At quarter end, cash totaled $883.8 million compared to $927.4 million a year ago and $641.7 million at year end 2011.
Operating cash flow for the trailing 12 months was $404.3 million and includes $78.3 million in television programming costs over the period. Almost all of our quarter end cash balance is held outside of the U.S.
During the first quarter, we repurchased approximately 140,000 shares of common stock at a total cost of $5 million and at an average price of $35.80 per share. At quarter end, $222.3 million remained available under our current share repurchase authorization.
We will continue to repurchase shares opportunistically in the open market using the current authorization as appropriate. However, as we stated in February, we do not currently anticipate repurchasing shares at the same level as we did in 2011 and 2010.
We paid $38.6 million in cash dividends to shareholders during the quarter. Our next dividend payment is on May 15 and reflects the 20% increase in the quarterly dividend announced in February.
We currently anticipate full year 2012 dividend payments to be approximately $178 million compared to $154 million for the full year 2011. The quality of our receivables portfolio remains good, and receivables at quarter end were $456.6 million versus $559 million last year and $1 billion at year end.
DSOs were 63 days, down 12 days versus last year. This improvement was primarily the result of a greater level of shipments occurring early in the quarter, which were collected by quarter end, and the extra week in the quarter compared to a year ago, allowing a greater level of collections to be made.
We continue to reduce our inventory levels, and at quarter end, inventories were $397 million compared to $401.3 million a year ago and $334 million at year end. Depreciation and capital expenditures for the quarter were $19.3 million and $23 million, respectively.
We have begun 2012 as we expected, and as we outlined for you, our significant investments over the past few years are now in place and we have restructured both our U.S. and Canada segment and our Games team.
Coupled with the strong product initiatives we have for the year, we continue to believe, absent the impact of foreign exchange, we will again grow revenues and earnings per share for the year. Brian, David and I are now happy to take your questions.
Operator
[Operator Instructions] Our first question is from the line of Felicia Hendrix of Barclays Capital.
Felicia R. Hendrix - Barclays Capital, Research Division
You guys did provide us with a lot of detail in the prepared remarks. You did say that retail inventories in the Games business was down year-over-year.
Last quarter as well, you provided some useful color. Wondering if you could just give us some more detail around the inventories perhaps around some of your other business lines?
Brian D. Goldner
Yes. I think, Felicia, we're feeling very good about inventories both at Hasbro and at our retailers.
If you look at the retailers, we're down nearly 40%, 39.9% or something in terms of gains. And overall, we're down 20%.
We're down -- in addition to Games, we're down in Nerf, where we're a little bit long at the end of the year, but we're up in a lot of the new lines like Beyblade, we we're in short supply at the beginning of last year. We're up in Beyblade.
We're up in My Little Pony, which is a brand that's doing very well for us at the moment. And the brands that has been experiencing some decline, like Littlest Pet Shop, we're down in Littlest Pet Shop, for example.
So overall, as you look at our inventories, we're feeling good. We're longer where we've got momentum and the product's selling well and is driving up POS, and the brands that are moving a little bit less well at the moment, we're significantly down in those brands.
Felicia R. Hendrix - Barclays Capital, Research Division
That's helpful. And did you see -- do you think you saw any impact from Easter on either at point-of-sale levels or inventory levels or overall?
Brian D. Goldner
Our point-of-sale in the first quarter was up in the U.S., as we said, by 6%. And if you look Easter versus Easter, we're up as well in single digits.
Felicia R. Hendrix - Barclays Capital, Research Division
On Games and Puzzles, are you continuing to see a bifurcation of performance? In other words, how did the mega brands do compared to the rest of the business?
I know you highlighted some aspects that were strong, but just in general.
Brian D. Goldner
Yes. Again, I think we have major innovations.
We're seeing those brands doing very well. Obviously, Battleship is up year-over-year.
Magic: The Gathering is performing exceedingly well, up probably nearly 40% in the quarter. We're seeing things like Monopoly, with the Electronic Banking, perform very well.
So again, a range of where there are innovations, a range of games that are performing well. In fact, as we look at it, a few categories of games like children's games and preschool games were actually up in terms of POS in the quarter.
So I think what we're seeing is, as we're applying more innovation, as we're beginning the process of reinventing and reimagining that business, and we have a number of new initiatives that are first launching now like the Fighter Pods as well as Bot Shots now, and then in the second half of year, whether it's Lazer Tag or a number of other new initiatives that are coming, we feel very good about our plan for Games and our guidance that we've provided, again, stabilizing the business in '12, growing it for '13.
Felicia R. Hendrix - Barclays Capital, Research Division
Well, you didn't mention the zAPPed GAME OF LIFE. Is that -- how is that doing?
Brian D. Goldner
It's been off to a good start. Again, it's a -- spring is always about creating the marketing and impression around the brand.
We start to see the volumes going. But you're going to see a number of brands that marry iPads or iPhones or that hybridization of games where you have the -- both digital and analog together, and they're off to a very good start.
Felicia R. Hendrix - Barclays Capital, Research Division
Okay. And Deb, the gross margins.
Just wondering, what drove the year-over-year improvement on a year-over-year decline in revenues?
Deborah Thomas
The improvement in gross margin really related to the product mix. In addition to that, we had some factory under absorption last year that we didn't have this year.
And that was just -- really, it was about product mix and the pricing that we took early in the year.
Felicia R. Hendrix - Barclays Capital, Research Division
Okay. And then final question also for you, Deb.
The share repurchase, it just is -- we haven't seen a level this low since fourth quarter of 2010. Just wondering how we should think about that going forward?
And is that mainly due to cash being mostly offshore or other issues?
Deborah Thomas
Well, that's correct, Felicia. I mean, most of the cash is offshore, and we've been trying to highlight it.
As a matter of fact, the predominant amount of our cash at the end of this quarter, again, remains offshore. And we continue to expect to opportunistically repurchase in the market under our open authorization, however, at lower levels than 2011 and 2010.
Operator
Our next question is from Rob Carroll with UBS.
Robert W. Carroll - UBS Investment Bank, Research Division
Just a quick question. I mean, if you would have talk about some of the entertainment properties, is there any color in terms of what shipped domestically during Q1?
Outside of Star Wars, obviously.
Brian D. Goldner
Yes. In fact, Rob, if you look across the entertainment brands, Star Wars was up significantly in the quarter, as you indicate.
But so was Marvel, and we are seeing great early success from Avengers. We feel very good about the Marvel brand overall, that was up significantly in the quarter.
G.I. Joe was up in the quarter.
Beyblade was flat in the quarter. Transformers as a brand was flat in the quarter.
Battleship was up significantly in the quarter. And then a kind of an entertainment brand of a difference sort, Sesame Street was up in the quarter.
But so was My Little Pony, up in the quarter behind television. And we also, if you go underneath, Transformers and the Prime, Transformers Prime, the TV related product line where we have TV shows airing around the world, 160-plus [ph] countries, that too was off to a very strong start.
So the premise around -- our premise around both television-supported initiatives as well as movies initiatives are working, albeit early days. And I would just remind you in terms of -- as you think about quarter-on-quarter revenues, remember that next quarter, the second quarter, you're going to see that motion picture revenue versus a year ago and things like Transformers be much stronger.
So again, it's that mix of Transformers overtime that will change what we're seeing. But underneath Transformers, a little more color, is that we're beating the trend on the year after for movie-related or Boys' action-related product lines.
And then the Transformers Prime, Bot Shots and some of our other initiatives, like KRE-O, the new brand KRE-O, are making up that difference, and that's how we get back to virtually flat.
Robert W. Carroll - UBS Investment Bank, Research Division
Okay. And then on Beyblade specifically, I mean, during Q1 of 2011, were you guys still supply constrained on manufacturing?
Brian D. Goldner
We were. We were -- particularly, as we were chasing product in the U.S.
In U.S., we're seeing very strong point-of-sale albeit not as strong shipments versus a year ago, only in that we're working -- had been working through some of the early inventories. But the point of sale is very, very strong and similarly catching up on year-ago inventory in international markets.
Operator
Our next question is from James Hardiman of Longbow Research.
James Hardiman - Longbow Research LLC
Couple of questions. First on the retail, you talked about 20% decline in inventories at retail overall.
How much of that was a function of the shifted timing of your shipments later into the year? And how much was that -- how much of that was retail proactively scaling back on their inventories?
And as we work our way through the year, do you get any of that back?
Brian D. Goldner
Well, in fact, if you look back to what we had outlined for you, in fact, what we're saying is that 2% to 4% of our annualized revenue is one could expect to see in the back half of the year versus the first half of the year versus historical trends. So in fact, we do expect that we will get that back more in line with consumer demand.
It's been a partnership between us and the retailers to ensure we're dropping retail inventories at the right places. Meanwhile, we're bringing in lot of new initiatives, so whether it's Dizzy Dancers or Transformers Bot Shots or Fighter Pods and Star Wars.
So you're seeing a lot of new initiatives get up and underway, as well as rolling out KRE-O around the world in Transformers and Battleship KRE-O in 10 markets. So it's really that combination.
I would say that it is all about the inventory management. It's the reason why the inventories are down.
And obviously, our POS has been up, so we're also selling through inventory.
James Hardiman - Longbow Research LLC
And so as I think about that inventory over the remainder of the year, it sounds like maybe you get some of that back. But how should I think about, when we exit from 2012, what do you think based on the cadence that you're hearing from retailers, what do you think you'll finish the year on that front?
David D. R. Hargreaves
So I think we're going to make it both at the end of 2011 and at the end of 2010. Within the U.S., our retailer inventories were too high.
So I think within our guidance this year, that we expect to grow revenues again. We actually are expecting a bit in the U.S.
our POS grows by more than our shipments into the trade and we actually will finish the year with less retailer inventory than we've had in either the last 2 years.
James Hardiman - Longbow Research LLC
Great. And then shifting gears here to the Games business.
I've got to ask, this Draw Something game basically seems like iOS version of your Pictionary game. And this is ultimately the second time this has kind of happened to you guys.
I guess, first question, can you talk about patent protection in some of your Games business? Creating a digital version of your game, does that basically get around any patents or exclusivity you have there?
And I guess, just secondly, talk a bit about your ability to win on digital platforms versus competitors that take what seems to be some of your intellectual property and just puts it on those digital platforms?
Brian D. Goldner
If you look at our licensing revenues and digital year-over-year, they're running about a year ago, a little bit down versus a year ago. But that's just as we transition from console gaming to some of the online and mobile gaming, but again very strong revenues overall continue in our digital gaming.
Obviously, we have some protections around trademarks, but there's play patterns and copyrights that you can't protect. And so one of the strategies we've had proactively over the last couple of years since '07 as we signed the deal with EA and then, more recently, with Activision, has been to ensure that our games are out there.
And so we have, I think over the period, over 75 Games brands EA has launched and titles that they've launched for Hasbro in the digital arena and with good operating profit margins for us as a partner in all of that. As we go forward, clearly, we've reached out to some of these partners, and our long-term deal now with Zynga enables us to take advantage of some of their development.
And certainly, anything that Zynga has would be something that we'll develop. And we're going to develop it in a way that really as additive, not just exploitive of the online property.
So you'll see this fall our new launches, which we haven't outlined yet. The new launches for this fall literally add to the play in a way that you haven't been able to play before online.
And then in doing so, in our analog game, it enhances the online play, and then the online play in turn would enhance the analog play. So you'll see that we're going to marry up our brands in a number of ways.
You have fully digital versions, hybridized versions, versions on the iPad and versions on mobile, but also brand new ways to think about what we might call, broadly speaking, board gaming and off-the-board gaming as we go forward.
James Hardiman - Longbow Research LLC
Excellent. And then just one last clarification here.
Help me understand the extra week. You talked about it being $6 million in fixed expenses.
Was there any impact on the top line? And ultimately, what was the bottom line impact of that extra week?
Deborah Thomas
Well, the extra week really, because of the time of the year, when it comes, we talked about it being in the early part of the year. So it really didn't add anything significant in terms of revenue.
However, by having an extra week of fixed expenses in the company, it impacted us by about $6 million in the quarter.
James Hardiman - Longbow Research LLC
And that's ultimately the net impact, $6 million to the bottom line as well?
Brian D. Goldner
That's right.
Deborah Thomas
Right.
Operator
Our next question is from Margaret Whitfield with Sterne Agee.
Margaret B. Whitfield - Sterne Agee & Leach Inc., Research Division
I was curious, since I saw some Avengers products on shelves early, how much that line contributed to the quarter? Also with Beyblade starting out relatively good in terms of consumer demand, what's your current thought of where you might end the year for Beyblade?
Will it still be down significantly?
Brian D. Goldner
Well, thus far, Margaret, Beyblade is basically flat. Obviously, we've guided everyone to not expect that as we go forward.
But it's very heartening to see the kinds of POS gains we're seeing in the U.S. and several countries around the world.
We had mentioned to you, we were going try to buck historical trends by adding new innovations to Beyblade, which we are adding and will both be expressed in toys as well as expressed in the animation and the series itself, which is new for the brand versus the last time it was launched. Let's see, on Avengers, it did contribute to the quarter.
And I don't think we give like quarterly numbers. But it did contribute to the quarter, we began shipping Avengers.
But overall, we feel very strongly the Avengers is going to perform very well in the marketplace. What's heartening about the Marvel business for us is not only is it growing in the U.S., but it's growing more quickly internationally as we work with Marvel globally to really build this business.
And so we're seeing great uptake on Avengers and anticipation and excitement around Spider-Man that follows. And we also have a lot of classic product.
And the Marvel business will also be supported by a number of animated shows, both here in the U.S. and outside the U.S.
around the world. So again, the Marvel business for us, we had always seen as a significant contributor, plus side contributor, and it's bearing out.
Margaret B. Whitfield - Sterne Agee & Leach Inc., Research Division
And Sesame Street did not increase overseas, but it did in the U.S. of course.
It wasn't in the line a year ago. What's going on with Sesame Street in terms of your international markets?
Brian D. Goldner
It just -- it takes a bit longer. A lot of preschool products are language-dependent so you have to take the time in order to translate those products into multiple different languages.
So that takes a few more quarters, and then we want to coordinate that with the television episodes that are airing around the world. So I think you'll just see that happen, it's just -- again, it's a matter of timing.
Margaret B. Whitfield - Sterne Agee & Leach Inc., Research Division
Can I conclude from the inventory at retail that your carryover inventory is virtually gone at this point?
David D. R. Hargreaves
I mean, the retailers are heading into the second quarter. And clearly, they've got inventory to sell.
I think areas where we were long will certainly work that down, and it's at an adequate level. And we've got a lot of inventory -- or not a lot, but sufficient inventory of the new initiatives like The Avengers and Battleship, which are coming very shortly, and supply in terms of Beyblade now were fairly short a year ago.
So I think we feel good about the overall quality of the inventory.
Margaret B. Whitfield - Sterne Agee & Leach Inc., Research Division
And for Deb, could you comment on the outlook for program production cost amortization for the year? Because you were flat year-over-year in Q1.
Deborah Thomas
Yes, we were. And for the full year, 50 -- I think we're looking at about $70 million in program production amortization.
Brian D. Goldner
Yes, $60 million or $70 million, Margaret.
Operator
Our next question is from the line of Greg Badishkanian with Citigroup.
Gregory R. Badishkanian - Citigroup Inc, Research Division
How do you think the inventory reduction overall at retail for the industry will impact the manufacturers both from a sales perspective or maybe needing to have more inventory on hand as we get to the holiday?
Brian D. Goldner
Well , I think what's interesting is that, in fact, and what we've done in the U.S. as part of employing the strategy has been to up the advertising and to work through good products in the springtime, driving POS or the product lines that were good albeit not shipped in necessarily in the quarter, driving down that inventory and beginning to ship a lot of new initiatives in a lot of these brands.
And you'll see more of that as we get into the second half and across the brand portfolio, whether it's Nerf or Pet Shop or Pony or in our Games business, a raft of new initiatives there widely supported by retailers not only here in the U.S. but globally.
So I think it's been part of our expressed strategy. It's something we outlined for you last fall and, again, in February.
And I would say we are absolutely executing the plan we intended to execute in 2012. David, I don't know if you want to add anything.
David D. R. Hargreaves
No, I think as we all know, most toy sell 50% in the last quarter of the year. And in international markets, in markets around the world, we tend to ship close to 40% in the last quarter of the year.
In the U.S., working with the retailers, we tried to level or lower that a bit, and we've been shipping a lot more during the early part of the year and earning maybe 24% during the fourth quarter of the year. I think as we and retailers work together, we say that go forward, we need the shipping patterns to look -- need to look more like the international level.
They had issues associated with shipping too much in -- early in the year. And to be honest, if you're going to give retailers flow allowances or warehouse allowances, then you're spending money against the retailer, which will be better spending against your consumer and your advertising.
So I think with -- working with the retailers in the U.S., we're saying no, we won't be shipping it later in the year, more in line with consumer demand.
Brian D. Goldner
It also allows us to be more responsive as we start to see product lines accelerate. We're able to ship more of those inventories, and we're already seeing that in the first quarter where we're able to -- where we'd look at new product lines that have begun quite strongly in certain regions or territories.
Star Wars Fighter Pods, Avengers, Transformers Bot Shot, where we're able to fill that inventory because we haven't already put inventory into play.
Gregory R. Badishkanian - Citigroup Inc, Research Division
Good. And just in terms of sales of your movie-related products.
Last year was, obviously, a tough comparison year. Do you have any change in terms of your view on how some of those products are selling at retail at this point?
Brian D. Goldner
Yes. We -- as I was looking at the numbers, what we're really seeing, as we said, is Transformers overall as a brand is relatively flat year-on-year.
And that has to do with new Games initiatives and our Preschool initiative with our Rescue Bot line. Overall, if you look at the Boys business, it's tracking better than one would expect on a year-over-year decline in following a movie year.
So typically, we would see about a 50% decline, and we're tracking more strongly than that in the first quarter, recognized that we had the benefit of a DVD out in the fourth quarter, lots of excitement around the Transformers brand as people see that and still shipping Transformers-related movie product and selling it through in the first quarter. So right now, we are down around 30% versus historical level of 50%.
Gregory R. Badishkanian - Citigroup Inc, Research Division
Good. And just finally, on games, how much do you think of the decline and kind of softness that you've been seeing the last year or so?
Is it due to just the category being a little bit softer which we've seen or is it just a function of your -- getting your kind of your product, new product, as well as marketing and improving that to capitalize on it.
Brian D. Goldner
Yes. I think it's been -- really, it's a shift in thought process and a shift in strategy.
There was a day many years ago, actually -- and now, as we think about it, not that many years ago, that you could make a new game, "game brand" and you have a game SKU and a TV commercial and you'd be off to the races. And what we've really recognize now is you need a raft of innovations, you need to really think about that brand across multiple platforms and you need to focus on fewer brands and -- much more intensely.
And so in doing so, like Magic: The Gathering is a perfect example and very emblematic of what we've done, which is to develop the online Magic: The Gathering online game, a digital game that marries up with the analog game to go back out to lapsed users, the team's done a very effective job of getting lapsed users as well as new users into the analog, meaning paper-based trading card game around the world but also marrying that with any number of iterations of digital game play. That's -- to me, that's a great example of what you're going to see from us in developing that ecosystem both in our own brands as well as our partnered brands alongside Zynga, alongside of EA, alongside of Activision.
Operator
Our next question is from Eric Handler of MKM Partners.
Eric O. Handler - MKM Partners LLC, Research Division
So first on Battleship. Correct me if I'm wrong, but I believe that gross revenue participations from the film are not included in your guidance.
Now that we're seeing a strong start to the film internationally, I wondered if you might be able to give some color on what those contributions could be in 2012? And then secondly, with regard to your buybacks, given your positive tones toward the back half of the year and given the prices where you bought stock back before, why not be a little bit more aggressive down here in the low 30s?
Brian D. Goldner
So on the first point, Battleship now, we've gotten some final numbers in this -- early this morning from the weekend. So after just 12 days, we've done nearly $130 million, $129.6 million at the global box office, very strong starts around the world, #1 in a number of markets around the world, in Asia, in Europe, in Russia.
So again, really bearing out our strategy. In terms of our participation, as we get participation, which we are a first-dollar gross participant on this film, that would appear as revenue in the Entertainment and Licensing segment of the business.
Although, I'm not going to guide you as to what that could be. But again, it's an improvement versus our prior deals that we had made as we get or established in...
David D. R. Hargreaves
And we certainly planned for that in our plan. So the guidance we gave, we certainly assumed that we would be getting some revenues from Battleship participation.
Brian D. Goldner
Right. And in terms of the buybacks, I think it's a matter of us looking at our cash throughout the year, utilization of cash versus short and long-term debt and making good decisions about how to return excess cash to shareholders, recognizing that a lot of our cash is now held offshore.
So again, we've guided around remembering last year that we were buying back shares more aggressively based on our week.
Operator
Our next question is from Sean McGowan of Needham & Company.
Sean P. McGowan - Needham & Company, LLC, Research Division
A couple of questions here. Could you be more specific about where you're seeing the bulk of the weakness in Girls' toys?
And you've mentioned a couple of lines that were up, but could you get us to the 18% decline somehow?
Brian D. Goldner
Yes. I think the biggest element there has been -- as the U.S.
business is down in the first quarter, clearly, that's impacted the Girls business in particular and a couple of brands. Pet Shop has been down.
It's down more in the U.S. than internationally.
And FurReal Friends year-over-year in the first quarter is certainly down as we transition out of some product lines and into the early days of Dizzy Dancers. And those 2 things have an impact in the quarter, given that it's a low revenues quarter overall.
And then, as we've said, Littlest Pet Shop is now planned for the new animation as well as a whole new line in the fall. FurReal Friends, in addition to Dizzy Dancers, which is off to a strong start, has number of new brand.
And then Baby Alive, that had modest growth in the quarter, has a lot of new initiatives in the second half of the year.
Sean P. McGowan - Needham & Company, LLC, Research Division
Okay. And could you comment on what you're seeing in -- within Games at point-of-sale relative to some of the other category?
I mean, you mentioned that overall it was up 6%, but how is it trending in Games?
Brian D. Goldner
Games is -- Games was down in POS 5.8% around in the first quarter, but recognize that's far above the decline in inventories and in sell-in. So we're selling down and selling through those inventories.
A number of Games brands certainly performed well in the quarter. We have strong sell-through in Transformers Bot Shots and Fighter Pods, as well as Monopoly and Battleship.
And there's a few other brands I probably haven't mentioned, but certainly, in that mix, we're also selling through inventories of the Games.
Sean P. McGowan - Needham & Company, LLC, Research Division
Okay. The program -- just to follow up on Margaret's question of program amortization cost being flat with last year.
Is this the kind of relationship of first quarter to full year that we should be expecting from here on out? Because it just seems a little low relative to the full year, or actually, more than a little low.
Deborah Thomas
I think it's really just kind of the timing. If you look at and think about when we've talked before about looking at the trend of the amortization along the lines of our revenue in the quarter, that's probably why it's looking so low right now, so the amortization timing tends to follow basically the revenue trends.
Sean P. McGowan - Needham & Company, LLC, Research Division
Yes, I just thought that with all the program sales that happened kind of late last year -- or the second half, anyway, of last year that, that line would be at least up.
Deborah Thomas
Right. And we do have a lot of those shows that are going to start to air a little bit later in the year.
Sean P. McGowan - Needham & Company, LLC, Research Division
Okay. And then, I guess, a related question, then.
And so how will entertainment revenue then trend vis-a-vis program sales? You book a deal then I know you've recognized the revenue over some time periods, so how's that going to trend the balance of this year?
Will we continue to see increases in that line?
Brian D. Goldner
You would see the entertainment line trend up as we get paid for our TV shows. The TV shows have to be delivered and, therefore, they have to be translated into multiple languages and we have to -- we have different windows of airing around the world for those shows.
But as we start to put those shows on the air, we get paid for the episodes. And that's what you're beginning to see, but again, it's early days.
But the early indications, if you look at the impact from television, the early indications in the U.S. throughout Latin America, Korea, Hong Kong, Taiwan, Singapore, I mean, every market really where Transformers Prime is now running, we're seeing strong point-of-sale trends.
Sean P. McGowan - Needham & Company, LLC, Research Division
Okay. And 2 other quick questions.
So in terms of royalties or whatever you would get on that box office participation on Battleship, has some of that already been booked at the time -- was some of that booked last year when the production got to a certain level? Or has any of that been booked?
Deborah Thomas
We do booked some when we start principal photography on the movie. So we did recognize that last year, maybe even late in '10.
However, the box office revenue, when it begins to be reported to us, will be recognized through to Licensing. And as David mentioned, that was included -- there was an amount of that included in our plan when we gave our guidance for the year.
Sean P. McGowan - Needham & Company, LLC, Research Division
Right. So that's kind of thinking at the end of the quarter, they tell you what you earned, and if you find out what it is, will you open the mail and look at the check, right?
Brian D. Goldner
Well, yes, obviously, we can do some math and we can look at how the box office has performed with our participation.
Sean P. McGowan - Needham & Company, LLC, Research Division
Okay, so a lag on timing. And then finally, could you clarify what your goal is when you say that returning U.S.
and Canada to historical levels of margins, what's your target timing on that? Is it run rate by the end of this year, or is it for the full year or is it full year 2013?
Brian D. Goldner
Yes. Operating profit margin is to get more normalized, and I think I would look back to years like 2010 as a good guidepost, and we would like to get there or close to that by the end of this year.
So that would be for the full year 2012, the U.S. and Canada segment.
Operating profit margin would be similar to 2010's level, not '11's. And to -- as we say, versus '11, we would be therefore up, and that to us is back to more historical levels and operating profit margin.
And then at go forward, we would drive off of that number.
Operator
Our next question is from Gerrick Johnson of BMO Capital Markets.
Gerrick L. Johnson - BMO Capital Markets U.S.
A question on the balance sheet. Other current assets were up 62%.
This is a 3/4 trend of big growth. What's in that line that's causing that to grow?
Deborah Thomas
Well, year-on-year, it's actually just the VAT receivable. So it's a timing issue on year-over-year.
Gerrick L. Johnson - BMO Capital Markets U.S.
I'm sorry, it’s a what receivable?
Deborah Thomas
Tax receivable. Internationally, it's value-added tax.
That's what's really causing it. It's just a timing issue.
Gerrick L. Johnson - BMO Capital Markets U.S.
Okay. And Brian, I think you mentioned Bot Shots and Fighter Pods in Games, is that accurate or should be in Boys?
Brian D. Goldner
No. Fighter Pods and Bot Shots are not considered board games, but they're in the broader definition of games, just as BOP IT!
is in Games or Lazer Tag is in Games.
Gerrick L. Johnson - BMO Capital Markets U.S.
Okay. And speaking of Games, how about just the board game performance on its own?
I was going to ask excluding trading card games because you call those had a strong performance. But now, I guess I'll exclude trading card games and Bot Shots and Fighter Pods.
How about the board game -- the core board game business?
Brian D. Goldner
Yes, let me look. Board games, the board game business was certainly down in the quarter, not down as much as inventories were down in the quarter.
As we said, inventories were down 40% in the quarter. We're seeing some positive areas within board games as I mentioned.
For example, Monopoly and some places where we have electronic banking and some of the early innovations that were out there either from fall or in springtime. And we would expect to see more of that in the second half of the year and -- as well, we will be launching the line of Zynga-based games, and that will be happening in the second half of 2012 as well.
So that's where we are.
Gerrick L. Johnson - BMO Capital Markets U.S.
Okay, great. And one last one, if I can.
Your marketing that you plan for this year, is there any shift in the way you're using those marketing dollars versus traditional?
Brian D. Goldner
It is -- actually, let me follow up with one more point. The biggest decline within the Games business is actually the puzzle business, and we have a plan for how to handle puzzle.
So that, as a percent, that's really the biggest drag on Games in the first quarter. Okay, and then -- sorry, what was the question?
Gerrick L. Johnson - BMO Capital Markets U.S.
Yes. I was asking about marketing, the increase in marketing spend this year.
Is there going to be any sort of shift in the way you use those marketing dollars this year away from how we traditionally TV advertise things?
Brian D. Goldner
I think you'll see it's kind of an all-platform strategy. The team has done a very good job in looking at how consumers make decisions about purchases, particularly in mature markets and certainly particularly in the U.S., recognizing the importance of digital platforms.
You're going to certainly see an array of new digital marketing elements. Television is still important, and you'll see us focus on TV when we believe there's the highest propensity to drive consumer demand around Hasbro's strong brands and innovations.
So it's really -- it's a kind of an all-mediums approach to marketing.
Operator
Our next question is from Michael Kelter of Goldman Sachs.
Michael Kelter - Goldman Sachs Group Inc., Research Division
I wanted to ask within Boys about Nerf brand that was flat overall in '11, including down in the U.S. after a multiyear positive run.
What are the current trends look like for Nerf and how confident are you that you can get that growing again versus being maybe a third drag in Boys along with Transformers and Beyblade this year?
Brian D. Goldner
It's going to be -- if you look at Nerf, the biggest decline in Nerf year-over-year is really in the U.S. business.
So that had to do, as David mentioned, with the fact that we did have too much inventory on that brand than we've been selling through. The sell-through on that brand has been very good in this first quarter, and we do have some new initiatives around the glow-in-the-dark products in the springtime, as well as a lot of darts promotions.
And so we've seen sell-through and lots of promotion around that brand. So again, that's really been the biggest element there in terms of the drag on the business.
David D. R. Hargreaves
Yes, and I think in our international markets, where sales tend to come later as we said, Nerf is still very much a growing business.
Brian D. Goldner
Yes. And then the other thing, Michael, to know is we had a complete reinvention of the core dart business, which we did not have last fall.
If you remember last fall, with Vortex, we added a new form factor in the disk caters [ph]. But this fall, we have new dart-related business, Nerf Elite line, which is brand new to the business and will allow for there to be a number of SKUs in the favorite -- fan-favorite dart business that are brand new and much higher performance.
Michael Kelter - Goldman Sachs Group Inc., Research Division
And then I also wanted to ask, from what I understand, action figures or the category hasn't been doing all that great for a little while now. I'm curious to understand, since it's an important category for you, due to the extent that you have visibility, what the trends look like?
What do you think is going on there? Our play patterns changing for children, and this is something that to keep an eye on or do you think it's maybe just a fleeting kind of a dynamic because the properties haven't been enough to stimulate people to purchase?
What do you think?
Brian D. Goldner
Well, I think we've certainly, over the last year, expanded the number and types of play patterns and the different kinds of innovations, whether it's Preschool, Transformers with Rescue Bots and our new play pattern that's easier to transform for littler hands. In Bot Shots, which is a brand new play pattern in Transformers, which is doing very well early this year as we launched it, that's a new play pattern, although its action figures and it's merchandised in the Boys isle.
Fighter Pods within Star Wars, which is a whole new play pattern. So you're going to see from us a raft of new innovations in a short while, coming out, I believe, May 1, will start with -- and we told you about BONKAZONKS.
And BONKAZONKS is all around the Marvel brands and a fun -- really a fun, new way to play action figures collect. So it's both the collectability of action figures, as well as a fun new battling kind of a play pattern.
So when I talk about the game-ification of play, this is what we're thinking about, that so many of our brands have the opportunity to provide these new innovative ways to play, and so we're out really doing that proactively and we've been doing this for some time. Hence, we're launching these new initiatives now.
The last area, I would say, is that as we see the growth of KRE-O around the world, we're really reemphasizing the innovation strategy there. There are things that we understand about that business being the Boys action business that we can really bring to KRE-O as we roll out, and that's why we're seeing such good early success.
Michael Kelter - Goldman Sachs Group Inc., Research Division
And Preschool, which is up only 2% despite adding Sesame Street to the mix. And Fisher-Price wasn't doing that well of late either.
What do you think is going on from a consumer perspective in that category? Why are sales not necessarily all that robust in Preschool right now?
Brian D. Goldner
Well, if you look, our POS and Preschool was actually very strong in the quarter. So I think it's a matter of looking at Preschool again a bit differently.
Our Play-Doh business is part of our Preschool business, and while it was only up a bit in revenues, the POS as we start to ship new play sets and new innovations as -- was quite strong in the quarter. If you look within Playskool Heroes, that whole category is really performing well, with Transformers Rescue Bots, the Star Wars Jedi Force and the Marvel Super Hero Squad, which is also on The Hub, and those have all strong performance.
So I think it's different kinds of play patterns that are certainly working, and certainly Sesame Street is a major new contributor for us. So I just think it's early days, early in the year, and certainly our lowest revenue quarter year -- revenue quarter within the year.
And so clearly, positive signs for us are the POS around our new initiatives.
Michael Kelter - Goldman Sachs Group Inc., Research Division
And lastly, I just wanted to circle back on inventory because the number this quarter was roughly in line with last year. But if you recall, you guys weren't all that happy with the number last year and you spent all of 2011 trying to work it down, and you had.
And you did a great job with that. And now that inventory number and dollars is back pretty much exactly where you started beginning of '11, how should we think about that?
Brian D. Goldner
Well, remember that our business outside the U.S. grew by 14% -- or 17% ex FX.
So inventory -- pools of inventory are following sales. We have more territories, more new Hasbro marketing and sales teams and marketing and sales personnel selling Hasbro brands around the world than we ever have.
And so as we build our capabilities and build brand blueprint, meaning TV on the air around our brands, motion pictures coming from our partners and from Hasbro, you are going to see a demand for more inventory because those markets need to feed consumer demand in those geographies. So that's a major driver of that.
And then the U.S., clearly we have a lot of new initiatives. What we wanted to do is clear out the retailer shelves and clear out retail inventories so that we'd make room for our new initiatives that could benefit from the additional advertising and to guide you guys to say that, in fact, we are going to follow more of consumer demand and do that early enough so that you could be along there with us and on the same page as we go through this process.
Operator
Our next question is from Tim Conder of Wells Fargo.
Timothy A. Conder - Wells Fargo Securities, LLC, Research Division
A couple of things. Most questions have been answered here.
But Brian, there's been a little confusion out in the market as far as the definition of Games being stable this year, your goal. Can you clarify that, are you talking flat year-over-year revenues or are you talking stabilization in the rate of decline?
Brian D. Goldner
Okay. I guess, the way I would view it, I would view stable meaning we would be very pleased if we improve the rate of decline, is one way to look at it.
But I would just look at it in simple terms, Tim, to be plus-or-minus a few percentage points in terms of revenue for the full year. And just a very simple way to look at it is if we were down a few percentage points in revenue this year, and our rate of decline was better than prior year's or it'd be up a bit if everything broke right for us.
That would be -- to me, that's the range we're talking about. So both has those 2 components.
It's stabilizing the rate of decline, and it's also looking at just overall revenues being plus-or-minus a few percent.
Timothy A. Conder - Wells Fargo Securities, LLC, Research Division
Okay. Great, great.
And on the Zynga relationship, you talk about and you've mentioned this since day one of announcing the relationship that on the back half of the year, you're going be shipping product to -- off of the Zynga properties. I think also, you'd mentioned that there is the ability under the agreement for Zynga to do online games to be developed off of Hasbro's IP.
Any timetable for where we could potentially see some of that being developed here?
Brian D. Goldner
Well, we certainly will have a number of brands of Zynga's activated across a number of different iterations for this fall. So that's on track, and there'll be a number of ways to play Zynga games in an analog space, as well as adding to the digital play in a really unique way, and I can't wait to tell you guys or for you guys to see what we're talking about there.
But certainly an added enhancement, building on what I talked about as that ecosystem, one enhances the other and the other feeds the next in a virtuous circle. So that's certainly a part of our plan.
If you look at the -- our opportunities in digital gaming as we go forward, certainly, we have great partnership with Electronic Arts that was signed in 2007. That deal goes through the end of 2013 on a number of Games brands.
There's an opportunity to renew that under certain conditions for another 4 years, and we've talked to you guys about that. But there are Games brands that are available to us right now to go after and to look at and there's new ways to think about Zynga's brands that would benefit the analog space, and we're doing both of those things right now.
And clearly, also Activision is working with us as we're also working in joint ventures with NetDragon and Jagex on sort of MMOG. So there's an array of ways that we're bringing to life our Games business across a number of platforms.
Timothy A. Conder - Wells Fargo Securities, LLC, Research Division
Okay. And then one related to the Girls business, and I apologize if I missed this.
But I don't think you commented on how Girls' POS specifically was trending in the quarter?
Brian D. Goldner
Just hang on. I'm looking.
Girls' POS was down in the quarter, and it was down less than shipments.
Operator
Our final question is from the line of John Taylor of Arcadia Investment Advisors.
John Taylor
So I got a couple of questions. First, on The Hub.
I wonder if you could give us any sense, quantify for us what kind of lift you're seeing in the markets. I think you mentioned Sony, for instance.
So is there any way to do a before and after, and kind of give us a sense for that? That's the first question for The Hub.
And the second one is given all the timing issues related to amortization and stuff that folks were asking about before, I'm wondering what the first quarter episodes -- broadcasts versus episodes broadcast last year might have been like and kind of maybe what your outlook for the full year is versus full year of 2011? So 2 questions on Hub, and then I got another question.
Brian D. Goldner
Yes. So John, if you look around the world, in fact, My Little Pony's on the air now in more than 160 countries, as is Transformers Prime.
So we're actually seeing strong lifts in POS in early shipments around the world. Our POS and My Little Pony, for example, even in the U.S.
was up over 50% in the quarter. Transformers was up very strongly around -- behind Prime in the quarter in the U.S.
As we go around the world, we're seeing that My Little Pony in Latin America is up well more than 50%, whether it's Peru, Chile, Brazil, Mexico, Ecuador. So again, great point-of-sale gains.
And it's really, our long stated premise but not -- it's not lost on everyone that television, particularly television outside the U.S. has historically driven merchandise sales and that's what we're seeing.
On Transformers, the programming continues to drive and help us to drive our retail POS, whether it's Korea, Singapore, Hong Kong and Europe. The U.K, has seen significant growth in Transformers Prime in POS year-to-date, recognizing again it's still early days, but certainly a strong performance.
As you look at The Hub, our growth on The Hub in the first quarter was up 32% in Kids total day, in our ratings. And Kids total day against kids 2 to 11 and it also grew with kids 6 to 11 and also grew with 18 to 49-year-olds.
This is the second best quarter we've had since our start. And so again, it bodes well for the trends that Margaret and her team are putting together.
Lots of new excitement as we bring on new series, and we get to our second and third seasons on some of our shows, as well as adding new shows like Kaijudo. So overall, very positive trend within television.
John Taylor
Yes. I was wondering on the episodes side though, as you take the Hasbro programming global, kind of what your episode comparison looked like maybe first quarter and your outlook for the year.
Brian D. Goldner
Well, I'm trying to figure out how to answer to that.
John Taylor
I mean, 160 countries is -- that's a good headliner. But you just kind of wonder how many episodes are under each one of those and...
Brian D. Goldner
Okay. So what we've sold thus far is really we've sold in Season 1 or Season 1 and 2 depending on the brands.
Overall, we have green lit [ph], which doesn't mean they're all being -- had been produced. But we have green lit [ph] over 750 half hours of programming around all of our brand shows.
Our brand shows are 6 of the top 10 rated shows on The Hub and outperforming, working with great partners around the world, whether it's Disney or Nickelodeon or Cartoon Network or Carousel in Russia, our shows are performing very well. And as we're trying to give you some early indication of POS, certainly contributing to our POS as well as contributing to revenues because both Pony was up in the quarter versus a year ago, and that wasn't just in U.S.
but actually vast growth outside the U.S. And Transformers being flat, certainly Transformers Prime has contributed to helping us get back that gap that is what we've talked about a lot, that we didn't have -- in 2010, because we're waiting on the launch of The Hub, we didn't have an animated series throughout 2010.
We do have that animated series in 2012, so we would expect the decline in Transformers to be less than a traditional 50% drop-off in a non-movie year. So I'm not sure how else to answer that but I'm trying to give you some color around it.
John Taylor
Yes. Just kind of getting at the broadcast episodes around the world, kind of how many half-hour segments have actually been shown?
That kind of comparison as a unit revenue driver and cost driver kind of...
Brian D. Goldner
No. So most of the series began airing in roughly in the fourth quarter of 2011.
So it's just been early days. So I would say you're in the Season 1 primarily.
I would doubt that anywhere around the world has seen Season 2, although it's been produced. And we're also translating episodes as we speak.
So I would say primarily, you're talking about Season 1 shows, and that is the first season of Transformers Prime, which was 26 episodes; the first season of My Little Pony, which I remember as being 26 episodes; Pound Puppies; Chuck & Friends in Preschool; and then some of our game show formats being translated and aired in countries around the world.
John Taylor
Okay, great. And then Deb, on the DSO coming down so much and the shift in timing of shipments and so on, how -- do you think that was related to the price increase?
And I recall, you had one in February 1 or something, that people buy early?
Deborah Thomas
And they have been some of it, but it was so -- it was really the January and February compared to the March timing. So it really was a shift in the quarter, but it was February as much as March -- I mean, as much as January rather.
So -- and that extra week helped as well, particularly internationally, where you get March -- the very last day of March being a big collection day.
John Taylor
Okay, great. And then on the whole first half versus second half shift to 2% to 4%.
So Brian, can we assume that huge piece of that is related to the gained shift closer to fourth quarter? Or are there -- is there shift towards more seasonal, the sort of higher price point holiday start shipping later?
I mean, is there any way to talk about that in baskets?
Brian D. Goldner
Yes. I think that the way to think about it is, in the first and second quarters, it's been about -- particularly, in the first quarter, been a reduction of historical inventories.
And also as David outlined, typically, the U.S. might do 25% of its revenue in the first quarter, whereas the total company might do 15% to 17% of its revenue in the first quarter.
We're going to follow more of that pattern over the first and second quarter, just in terms of matching consumer demand and consumer takeaways so as to allow us to get visibility to those lines that are really performing, given that we've made so many strong strides and improvement in our supply chain. We're able to do that, more just-in-time inventory.
And therefore, able to follow really the consumer takeaway patterns. So it's kind of an across-the-board approach.
It's advertising when the consumer has a high propensity to buy. There are certainly mitigating factors within that, especially in 2012 as we have strong entertainment properties coming out in second quarter.
But recognize we have strong comps to go up against versus a year ago in Transformers in particular. And so I think that as we view the year, we look at it as being -- the best way to view it is that if you take 2% to 4% of historical level annualized inventory and were to ship that, that's what we'd sort of describe to you guys back in November and again in February, I think some of you have understood that more than others.
Operator
There are no further questions at this time. I'd like to turn the floor back to Debbie Hancock for closing comments.
Debbie Hancock
Thank you for everyone for joining the call today. The replay will be available on our website in approximately 2 hours.
Additionally, management's prepared remarks will be posted on our website following this call. Finally, before we end today's call, we wanted to take this opportunity to update you on some of our investor relations activities for this year to facilitate your planning.
First, our second quarter earnings release is tentatively scheduled for Monday, July 23, 2012, and our third quarter release is tentatively slated for Monday, October 22. Second, we are not planning to hold our fall investor day this year and plan to use this time as an opportunity to get out on the road and meet with investors.
Additionally, on June 4, we will be presenting at the Goldman Sachs Lodging, Gaming, Restaurant and Leisure Conference. We look forward to speaking with you in the coming months.
Thank you.
Operator
This concludes today's teleconference. You may disconnect your lines at this time.
Thank you for your participation.
Brian D. Goldner
Thanks.