Roblox Corporation

Roblox Corporation

RBLX
Roblox CorporationUS flagNew York Stock Exchange
48.83
USD
-0.16
- -
34.88BMarket Cap
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
0.62
0.97
1.73
3.79
3.74
4.54
5.56
7.09
8.02
Basic EPS, GAAP
-0.17
-0.13
-0.47
-0.97
-1.55
-1.87
-1.44
-1.54
-1.41
Free Cash Flow per Basic Share
0.07
0.03
0.77
1.1
-0.1
0.2
0.99
1.96
2.32
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
-0.21
-0.26
-0.47
1
0.51
0.12
0.33
0.56
0.21
Tangible Book Value per Share
-0.21
-0.26
-0.66
0.69
0.19
-0.19
0.07
0.33
-0.04
Basic Weighted Avg Shares
526
526
535
506
596
616
647
690
709
Sales/Revenue/Turnover
325
508
924
1,919
2,225
2,799
3,602
4,891
5,686
Operating Margin (%)
-26.94
-15.04
-28.81
-25.8
-41.52
-44.98
-29.52
-25.2
-20.72
Depreciation Expense
12
28
44
76
130
208
226
226
244
Net Income, GAAP
-88
-71
-253
-492
-924
-1,152
-935
-1,065
-1,001
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
-27.1
-13.96
-27.41
-25.62
-41.54
-41.15
-25.97
-21.78
-17.6
Working Capital
66
76
196
1,583
1,358
223
65
-228
-986
LT Debt
- -
- -
- -
1,182
1,484
1,652
1,676
1,636
1,678
Total Equity
-113
-113
-232
593
305
69
209
375
129
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
- -
- -
- -
-207.53
-602.61
-628.33
-345.84
-396.11

Capital Structure

FRC

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
ST Debt
166
155
158
LT Borrowings
993
1,008
1,009
LT Finance Leases
643
625
669
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
708
716
714
Market Capitalization
57,398
40,485
38,843

Working Capital

FRC

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
Total Current Assets
4,898
4,742
4,534
Cash, Cash Equivalents & STI
3,055
3,199
3,014
Accounts Receivable, Net
901
538
498
Inventories
- -
- -
- -
Total Current Liabilities
5,126
5,308
5,520
Payables & Accruals
237
283
304
ST Debt
166
155
158
Deferred Revenue
4,169
4,425
4,596

Growth Rates

FRC

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
-39.49%
79.71%
Free Cash Flow
- -
28.17%
110.96%
Net Income, GAAP
- -
40.36%
13.86%
Sales/Revenue/Turnover
- -
42.79%
35.77%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
801
894
919
988
3,602
2025
1,035
1,081
1,360
1,415
4,891
2026
1,442
1,469
- -
- -
- -

Quarterly Earnings Per Share

FRC

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-0.43
-0.32
-0.37
-0.33
-1.44
2025
-0.32
-0.41
-0.37
- -
-1.54
2026
-0.35
-0.26
- -
- -
- -

Quarterly Dividends Per Share

FRC

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
David Baszucki
Full Time Employees
3,065
Sector
Technology
Industry
Electronic Gaming & Multimedia
Address
3150 South Delaware Street San Mateo CA United States of America 94403
IPO Date
Mar 10, 2021
Business
Roblox Corporation (NYSE: RBLX), founded in 2004 and headquartered in San Mateo, California, develops and operates an immersive online platform that enables users worldwide to create, share, and monetize 3D experiences and games; the company offers Roblox Client, an application for users to explore 3D digital worlds and engage in multiplayer interactions; Roblox Studio, a free toolset empowering developers and creators to build, publish, and operate custom 3D experiences, content, and avatars; Roblox Cloud, providing infrastructure and services to power the platform's human co-experience ecosystem; Roblox Education for learning-focused experiences; and additional features including virtual economy tools for in-experience purchases, avatar customization, and developer exchange payouts. Roblox serves a global audience primarily under 18, with average daily active users exceeding 85 million as of late 2024, across key markets in the United States, Europe, Asia-Pacific, and internationally through user-generated content in genres spanning social gaming, simulations, role-playing, and emerging high-fidelity titles like shooters and racing. Recent innovations include the November 2025 launch of self-serve IP licensing via the License Manager and expanded catalog, enabling eligible creators to adapt popular franchises such as Squid Game, Blue Lock, Polly Pocket, and Street Sharks with standardized terms and revenue shares typically between 10-25%; a September 2025 expansion of age estimation technology using facial analysis, ID verification, and parental consent for all users accessing communication features; over 100 safety initiatives shipped since January 2025, including Roblox Sentinel AI for child endangerment detection and enhanced voice/text filters; Cube 3D platform for AI-generated objects in Studio; real-time translation APIs; and Friend Referral Programs with region-specific pricing to boost creator earnings and user engagement.

Company News

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  • Roblox Conference Unveils AI Creation Tools, Offline Play and Engine Upgrades

  • Roblox (RBLX) Exceeds Market Returns: Some Facts to Consider

  • Roblox expands tools to help creators build, distribute games

  • Roblox Unveils New Ways to Play, Build, and Grow at the Roblox Developers Conference (RDC)

  • Roblox is making it easier to build games with AI — and play them outside Roblox

  • Roblox Chief Legal Officer Sells 5,773 Shares in Planned Equity Liquidity

  • Gaming And Leisure Properties: Guilty By Association With VICI

  • Gaming Realms shows resilience as it eyes further growth

  • Roblox Has Collapsed 47% This Year: Is It Time to Switch to Take-Two or GameStop?

  • A Roblox Director Sells 16,666 Shares After a 67% One-Year Decline in Stock Price

  • Roblox: Bouncing Off The Bottom